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SEGP Project

The main goal of SEGP is to enable and facilitate projects that make use of the high bandwidth capabilities of Internet2, and provide a gathering place for collaboration. A critical issue for sites who are looking at Internet2 access is the answer to the question, "What will it do for me." These projects will help answer that question and will also provide great ideas for others to build on. If you are interested in additional information about any of these projects, or interested in participating in any of these projects, contact the person identified under that project.

The projects the SEGP partners are currently working on follows, with the descriptions adapted from the web site http://www.internet2.edu/k20/currentprojects/index.shtml and its sublinks.

Multi-state Projects

Earthwatch Global Classroom

Teachers work with the Mote Marine Lab in Sarasota, Florida to develop projects that include the Wild Dolphin Societies, the Mountain Lion Study, and the Manatee Society. With this SEGP project, the teachers at the Mote Marine Lab correspond with their students and use H.323 videoconferencing with various presentation materials including video, slides, documentation camera, and other multimedia.
Contact:  Pam Christman, pchristman@ride.ri.net
The web site for Earthwatch is: http://www.earthwatch.org/. The web site for the Wild Dolphin Societies project is: http://www.ri.net/RIGeo/rigea/earthwatch/earthwatch02/dolphinhome.html

"English For All" - Cyberstep Project

"Cyberstep creates and distributes multimedia-learning materials for adults and teens who want to learn English as a second language. The web site includes five stories in twenty, fifteen-minute streaming video episodes. Each video episode features a multi-ethnic cast and a friendly Wizard, who explains language and skill content throughout each story. The video segments have interactive vocabulary, comprehension, grammar, and life skill lessons. The content is based on the California ESL standards and skill areas identified in the SCANS competencies. Collateral materials are also available."
Contact: John Fleischman, jfleischman@scoe.net
The web site is: http://www.myefa.org/main.asp

Exploring the Future of Learning is a hands-on participatory exploration of today's most promising emerging technologies and educational ideas and applications, followed by in-depth conversations about the opportunities and challenges these bring to the future of learning. Future conferences are being planned.
Contact: Kerry Wilke, kcwilke@u.washington.edu
URL: www.thinkquestlive.org

Hands-On Universe Project (HOU)

"HOU enables students to acquire and use professional grade astronomy images from a growing network of global telescopes. The project has developed student-friendly image processing software and a curriculum for use in earth and space sciences courses, physics courses, and astronomy courses in high schools and middle schools. The web site contains a database for image requests and other project-related information. HOU has a teacher cadre of 25 master teachers who now regularly hold moderated online teacher training courses over the Internet. Plans include incorporating Internet video to enhance the project's online teacher professional development activities."
Contact: Carl Pennypacker, pennypacker@lbl.gov
The web site is: http://hou.lbl.gov

Imagining the Future

"Imagining the Future is a three-year umbrella project that will invite students and educators to explore how young people will learn when they have access to advanced technologies, including high-performance broadband networks (primarily Internet2 but also wireless networks), large-scale public digital resources, rich digital media, and powerful platforms for creating educational products. More importantly, they will be looking into what is their own vision of future learning systems when they have available an extensive set of advanced digital technologies and powerful networking."
Contact: Dr. Amela Sadagic, amela@advanced.org
Web: http://www.thinkquest.org/future

The JASON Project

The JASON Project is a multi-disciplinary program that explores Planet Earth and exposes students to leading scientists who work with them to examine its biological and geological development. The project delivers the JASON project's existing satellite feed to K-12 schools in Rhode Island and Maine via IP-based videoconferencing.
Contact: Sara Hickox, sara@gso.uri.edu
Web: http://www.jason.org/ and http://omp.gso.uri.edu/

In Virginia, the satellite signal is converted to a digital format and funneled via Internet2 to the student sites. Follow-on with local researchers is held with interactive sessions.
Contact: Hud Croasdale, croasdale@vt.edu

The Louis and Clark Project

  • Missouri: "The Lewis & Clark Digital Gateway: 200 Years of Discovery" is a multi-faceted initiative that will provide a diverse collection of high-quality digital resources for use in classrooms. Resources include a set of maps and objects, aerial photography, information about past and present flora and fauna, and information about people.
    Contact: Nancy Piringer, piringern@more.net
    Web: http://www.more.net/internet2/
  • North Dakota: This project is gathering and coordinating resources and activities related to the Lewis & Clark observance into a comprehensive and easily accessible collection of classroom resources and professional development to provide enriched educational experiences for K-16 teachers and their students.
    Contact: Kim Owen, kim.owen@sendit.nodak.edu
    Web: http://ndlcresource.org/

MediaWeb is directed at streamlining and simplifying the acquisition, aggregation, cataloging, storage, distribution and discovery processes associated with large collections of digital content. MediaWeb is essentially a multimedia data warehouse supporting a diverse set of digital sources and formats including photographs, audio, broadcast quality and high definition video.
Contact: Jim DeRoest, deroest@researchchannel.com
URL: http://mediaweb.cac.washington.edu/

Pacific Lighthouse makes available integrated digitally archived materials to K20 teachers and learners on demand. MediaWeb, a technology created by James DeRoest of the University of Washington, and the necessary middleware, drives this storage, management, and distribution system. It will use as source materials the contents of digital repositories, already created but until now not widely available.
Contact: Kerry Wilke, kcwilke@u.washington.edu

Single State Projects

California:

California's Conversations with History project web site provides a collection of videotaped interviews with distinguished people from around the world who reminisce about their participation in great events, share their perspectives on the past, and reflect on the future. Guests include statesmen, economists, political analysts, scientists, historians, writers, and artists. Teachers can also find transcripts that have been indexed by subtopic, a guide to teach students to conduct interviews, and transcripts from some sample interviews that students have conducted. There are also examples of how teachers have used the digitized materials in lessons linked to California content standards. Go to the Globetrotter Research Galleries for audio/video content.
Contact: Harry Kreisler, kreisler@globetrotter.berkeley.edu
URL: http://globetrotter.berkeley.edu                                

Missouri has several statewide projects:

  • eMINTS Pioneers project has three inquiry-based instruction modules for students. The Highway 70 project works with engineers to improve the highway, the Quake project works with state commissioners to propose an effective and efficient earthquake disaster response and recovery plan for Missouri, and the Big Muddy project works with river engineers to propose an effective, efficient, and long-term plan for revitalizing the Missouri River.
    Contact: Art Schneiderheinze
    URL: http://emints.more.net/projects/pioneers
  • Finding Missouri: Our History and Heritage Video Series is for K-12 students and features documentary films, images of and audio clips of important events or people, tours of historical sites, and interviews.
  • Madame President MOREnet and the University of Missouri Kansas City will be assisting the Harry S. Truman Presidential Museum & Library in Independence, MO to bring their "Madame President" program to a wider audience via Internet2.
  • St. Louis Virtual City. MOREnet is exploring the possibilities of taking the Virtual St. Louis project at the University of Missouri-St. Louis and making it available via I2. This project is a VR based project that will enable the user to see how the City of St. Louis has changed each 10-year period from approximately 1890 to 1990. There will be thematic threads that the visitors will be able to follow.
  • White House Decision Center. Students take on roles of actual presidential advisors to recommend a course of action on a critical issue for the Truman Presidency. A one-of-a-kind experiential, constructivist learning experience, MOREnet is working with the Truman Library and Museum to transform aspects of the WHDC curriculum into a virtual experience. A virtual WHDC made available through Internet2 will enable students around the country to fully participate.
    URL: http://www.trumanlibrary.org/whdc/

New York:

New York is hosting
Internet2: The Sequel to the Internet that allows a music professor from the Manhattan School of Music to teach a student in Oklahoma.

North Dakota:

Besides the Lewis and Clark project, North Dakota is also working on the
Internet2 SEGP Primer that will introduce people around the globe to Internet2 and its K-20 Initiative SEGP. It is particularly targeted at new SEGP partners and those planning to join SEGP. Users will find information in a format that is easy to view and understand. The site will contain information resources such as Frequently Asked Questions (FAQ), links to related information, a table of I2 resources and potential collaborative project opportunities. The table of resources may include the technological access requirements of those resources and links to additional information or contacts. The tool is intended to identify projects and potential partners and to link the reader to the beneficial resources that I2 provides.

Contact: Sandy Sprafka, sandy.sprafka@ndsu.nodak.edu

Oklahoma has two SEGP Projects:

  • Space Photography in the Classroom. This program will provide teachers with a strong foundation in physical geography and interpretation of NASA space images. The project will include a five-day interdisciplinary institute for teacher training using NASA photography, a special Web-based project for self-instruction in photo interpretation, and a series of statewide workshops using images from space.
    Contact: Rebecca W. Scott, okage@ou.edu
    URL: http://www.ou.edu/okage
  • The Lodge Pole River Project that examines the Washita Battlefield National Historic Site and the culture of the Southern Cheyenne Indians from multiple perspectives within the broadest geographical and historical contexts. This project is the first component of a larger three-year endeavor that will study the Cheyenne and the Comanche tribes, from their early years to present day.
    Contact: Rebecca W. Scott, okage@ou.edu
    URL: www.ou.edu/okage/lodgepole

Rhode Island:

Rhode Island's Virtual Job Shadow will expand the traditional job-shadowing program to include a virtual job-shadowing program using videotapes and videoconferencing. The goal is to overcome the geographic, logistic, and timing problems that occur with traditional job shadowing.
Contact: Pam Christman, pchristman@ride.ri.net

Virginia:

CAVEapps: Extending the Use of Collaborative Virtual Environments for Instruction to K-12 Schools is Virginia's project that would benefit from I2 capabilities. Students from two different schools interacted with a professor housed in the VT-CAVE (a third location) to interact in shared space to learn a Chemistry lesson.
Contact: John Wenrich, wenrich@vt.edu
URL: http://www.icsrc.org/I2K20

Washington:

The Virtual Marine World Exploration project from the state of Washington is developing a Distributed Exploration Classroom via a network of earth science learning interfaces. It will generate collaborative, 4-D virtual marine worlds by integrating visual representations and animated 3-D models of geo-referenced data sets and real time streamed data from marine sensors and platforms.
Contact: Mark Stoermer, mstorm@u.washington.edu
URL: www.cev.washington.edu/see/exp_sys.html